Tuesday, January 15, 2008

ART L WONG
 
 
SUMMARY OF SKILLS
 
Senior Digital Artist with 20+ years of experience in both the video game Industry and PC game development. Skills encompass both 2D and 3D style game designs with emphasis on defining style. Efficient use of low and high Poly Modeling along with creating in- depth original textures and mapping of Poly models. Experienced in directing an art staff in the area of conceptualization, definition and implementation. Have used the following graphic soft wares and utilities in production of games including:
 
  • Maya
  • MudBox
  • Adobe Photoshop
  • 3D Studio Max
  • Marmoset tool box
  • Substance Painter
  • Z-Brush


PROFESSIONAL EXPERIENCE

California, Culver City
Niantic 
Senior 3D / 2D Artist  (2018 - 2023)
  • Asset creation using 3D software to create environments and props for a immersive world.
  • Responsible for concepting and providing references for 3D assets.
  • Block out UI icons and help integrate into Unity engine.
  • Rendering models sheets of 3D assets for approval from clients.
  • ReUV existing 3D characters assets to a different size character using Substance Designer and modifying design and creating custom modifications to fit game art style aesthetics.

California, Culver City
Seismic Games
Senior 3D / 2D Artist  (2013 - 2018)

  • Design and create 3D assets including environments and Props.
  • Assist Art Director with blocking and laying out design for game play.
  • UI exploration and creation from designers input and integration within the game engine
  • Collaborating with designer and Art director with visual mock up and finalize assets.

California, LA
Zynga Los Angeles
Senior 3D / 2D Artist  (2010 - 2013)
  • Collaborating with Creative Director on initial character, environmental structures, amusement rides and vehicle designs for Empires and Allies and Coasterville.
  • Concept 2D art for 3d modeling and Flash animations.
  • Create Graphics for use in marketing campaign such as Billboards and Facebook.
  • Responsible for translating in game assets from 3D into legible and Bold 2D icons and banners for UI.

California, LA
Electronic Arts Los Angeles
Artist  (2003 - 2010)

  • Concepted environment layout for franchise.
  • Concepted level design and world objects for the use in Medal of Honor Pacific Assault.
  • Created detailed texture maps for world levels and objects.
  • Built efficient polygonal models and levels.
  • Model and Texture Creation including detail normal maps for world objects for use in Medal of Honor: Airborne
  • World Creation and Set dressing along with creating limited material shaders in the Unreal Engine
  • Help create workbooks for outsourcing by providing visual guides and procedures for modeling and texturing.
  • Conceptualized and created 2D icons and environmental background for the Wii titled, Smarty-Pants.
  • Worked with third party to help conceptualize 2D icons and provide new environmental backgrounds and Characters base on the popular title BrainQuest 2008.
  • Assist Art Director in creating Cinematics for the Wii. This includes illustrations featuring colorfully painted backgrounds, storyboards, new characters and costumes conception, whimsical props and prepation work for animations for BoomBlox Bash Party, 2009 release.
  • Assist and concepted visuals with third party of the creation of assets on Girls Charms Club for the Wii, Nintendo DS and website apps and cinematic props for movie introduction. Worked with producers on graphic layout for executive presentations for their powerpoint presentation.
  • Concepted backgrounds for a new unpublish and unannounce Wii platform painting game.

Austin, TX
INEVITABLE ENTERTAINMENT/ MIDWAY AUSTIN
Artist (2002 -2003 )

- Concepted environment design for new licenses.
- Concepted level design and world objects for the use in Sci Fi game, Area51.

- Created detailed texture maps for world levels and objects.
- Built efficient polygonal models and levels.


Austin, TX
ORIGIN SYSTEMS INC.
Artist (1997-2001)

- Translated 2D concepts into 3D creature characters by building efficient polygonal models for use in animation.
- Created detailed texture maps for characters, creatures and buildings.
- Concepted City design and world objects along with character design for the use in Ultima 9: Ascension.

- Initiated design for cockpit interface of   Wing Commander : Prophecy

 
Roundrock, TX
DAY LIGHT PRODUCTIONS / CALISTO

Independent contractor    1999

· Created 2D conceptual Character Design for the game Universal’s Kid Monster.
 
Tustin, CA
POINT OF VIEW, INC.
 Independent contractor       1997


· Contracted with game company to perform conversion of computer game (Golden Nugget) from PC platform to Sony Play Station, which involved remapping palettes and modifying graphics.


Diamond Bar, CA
SEGASOFT LA, INC./SEGA INTERACTIVE/INTERACTIVE DESIGNS
Lead Artist (1996 - 1997)

·  Responsible for the artist direction of both 2D as well as 3D genre games embodying both Sega console and PCs. Responsibilities included character design, background design, milestone schedule and animation direction.
·  Initiated actions which led to creation of a marketing demo reel within a tight time constraint. Consequently, the demo reel led to the acceptance of a concept by Sega executives.
·  Produced the final look for this game by defining the graphic style in order for game design to proceed.
·  Reduced number of tiles and increased the quality of graphics without jeopardizing memory. The result was a impressive looking game (Garfield-Genesis) with enough memory to product the product.
·  Generated background and character animation for the Eternal Champion series.
·  Conceived background and associated animation for Genesis Bonkers and Home Alone 2.

 
Artist (1992-1995)

·  Created imaginative graphics for platform system. Also created memory efficient tile sets for complex background. Additional responsibilities included preliminary sketches, storyboarding and design/fabrication of animated sprite characters.
·  Responsible for the look of sprite characters and animations, in conjunction with the design and development of background and tile sets. Products included Dinosaurs for Hire and Batman Returns
 
EDUCATION

Bachelor of Fine Arts, Illustration
Art Center College of Design, Pasadena, CA, 1991

Completed 6-week Internship
Walt Disney Pictures, Glendale, CA, 1990

Illustration
Los Angeles City College, Los Angeles, CA, 1988